"The immersive and participatory nature of games can be leveraged to launch the range of emotions evoked by good stories to a whole new level, but it requires organically intertwining good game design with an elusive art that AI alone may never be able to replace: good storytelling."
Javier Maldonado
Design model
Summary
Technology & Prototypes
Prototype-Product Masq
Market test results
Industry & users' opinions
Objections and Myths:
Why did others fail?
"Interactive story" an oxymoron?
Will women play it?
A new genre may be expensive
Can this model make money in a hit-driven business?
Contact us
Team / rare mix of skills
Intention & History of the project
MASQ
Presents
Cost-Platform Design Model
Title Design
Why aren't we mainstream?
Branching is expensive
Non-gamers won't play
Model as platform and scalability
User's experience
BLOG
Yes, we're looking for investors, publishers, distributors, believers...
"By revolving around characters, moral choices, scandal and relationships, but keeping you in the thick of the story rather than watching from above as in The Sims, Masq fills the soap slot on the PC. It's a genre that's going to be unstoppably popular one day."
PC Gamer magazine UK (review at GamesRadar.com)
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