1.- Scalability

- Scalability of by being able to execute different titles
on top of the same design model.

- Scalability
by allowing these titles to be executed at different production levels, platforms, genres (romance, horror, drama, etc) and languages.

2.- User familiarity

- By keeping some design elements unchanged, the users know what to expect from our products and how to interact with
them and enjoy them.

3.- More successfully titles / efficiency

- Having a steady-state design model removes a great deal of creative considerations and tension every time a new title is created, allowing the author's creative talent
to focus on the design of the elements that vary from title to title, and the creative execution.

- The quasi-fixed format and design model of Film and TV is what has allowed them grow so much and keep innovating narrative structures with out thinking too much in creating a new camera, editing machine, or "game engine".


In addition
, our design model has already produced some proprietary tools that will facilitate the authoring process.
Advantages of keeping a inmutable Design Model
Design Model as platform and scalability
Tools and Technology
Design model
Summary
Technology & Prototypes
Prototype-Product Masq
Market test results
Industry & users' opinions
Objections and Myths:
Why did others fail?
"Interactive story" an oxymoron?
Will women play it?
A new genre may be expensive
Can this model make money in a hit-driven business?
Contact us
Team / rare mix of skills
Intention & History of the project
MASQ
Presents
Cost-Platform Design Model
Title Design
Why aren't we mainstream?
Branching is expensive
Non-gamers won't play
Model as platform and scalability
User's experience
Summary
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