- We have already accomplished the riskiest part, demonstrating the appeal and viability of the design model and first title.
- A simulation for the Web may cost between $200,000 and $300,000. This is far less than most interactive games, but still high for a Web game.
- A first episode, to test the market, can be created for a third of the cost.
- The risks can be diminished even more by increasing our market test samples and realizing user surveys with specific questions, such as the likeness of a Masq enhanced version or a new title in any platform. All this can be achieved by soft launching Masq with a reduced budget.
- A high production potential title (audio, 3D animation, etc) can be first realized as an interactive storyboard at a tenth of the cost, and tested on the web. This may let us evaluate and adjust the project before proceeding with the whole production.