Currently, the authoring tool and Player interact with Macromedia Director/Shockwave which acts as the authoring and playback engine. However, we're working in a new development and publishing platform as well as our multiuser story-world platform.
Our tecnology (a work in progress)
Prototypes
Our main prototype is Masq, however, we have tested our design model developing different smaller prototypes, from interactive video to traditional animation, as well as some mock ups using popular TV shows characters.

We're currently designing our first multiuser story-world prototype.
Design model
Summary
Technology & Prototypes
Prototype-Product Masq
Market test results
Industry & users' opinions
Objections and Myths:
Why did others fail?
"Interactive story" an oxymoron?
Will women play it?
A new genre may be expensive
Can this model make money in a hit-driven business?
Contact us
Team / rare mix of skills
Intention & History of the project
MASQ
Presents
Cost-Platform Design Model
Title Design
Why aren't we mainstream?
Branching is expensive
Non-gamers won't play
Model as platform and scalability
User's experience
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