There have been many attempts to solve the interactive-drama/interactive story problem and mentioning only a few causes of failure will be inaccurate.

Different titles had different combinations of problems from marketing to distribution and financial hassles. However, even with those problems solved, most attempts would have failed anyway because of the design problems they had, the products were simply not enough fun to play.
Why did others fail?
Design model
Summary
Technology & Prototypes
Prototype-Product Masq
Market test results
Industry & users' opinions
Objections and Myths:
Why did others fail?
"Interactive story" an oxymoron?
Will women play it?
A new genre may be expensive
Can this model make money in a hit-driven business?
Contact us
Team / rare mix of skills
Intention & History of the project
MASQ
Presents
Cost-Platform Design Model
Title Design
Why aren't we mainstream?
Branching is expensive
Non-gamers won't play
Model as platform and scalability
User's experience
Summary
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