It's only logical to assume that consumers who pay for movies and novels will pay to live inside them as the protagonist. As long as the experience is satisfactory.
30% of our players are non-gamers, 50% are women, even thought they play a male character who engages in sexual relationships. (data from 2002)

A great percentage of those who enjoy movies and novels and surf the web but don't play games, do so because they don't like the games that are offered to them.

- They don't like to feel inadequate (puzzles/twitch games)
- And even less in front of other people (multi-user online games). That's one reason for many people to take refuge in fiction instead of parting or playing sports (socializing)
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Or they don't have time to play the long periods of time demanded by games.
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Or they get bored by the current interactive dynamics shoot, fight, solve puzzles, win battles, race cars, play sports, play virtual dollhouses.

WOMEN

All this is true for all non-gamers including women, but we can add an extra reason to believe that women will like AlterAction simulations.

Women enjoy more socializing and therefore, forms of entertainment that deal with interpersonal relationships
. Movies and novels are mainly about relationships.

AlterAction's design model solves all the objections presented and relies mainly on interpersonal relationships, including user-character non-spatial relationships (love, hate, loyalty, friendships, etc.). Which results in universally appealing experiences.
Women and non-gamers
Design model
Summary
Technology & Prototypes
Prototype-Product Masq
Market test results
Industry & users' opinions
Objections and Myths:
Why did others fail?
"Interactive story" an oxymoron?
Will women play it?
A new genre may be expensive
Can this model make money in a hit-driven business?
Contact us
Team / rare mix of skills
Intention & History of the project
MASQ
Presents
Cost-Platform Design Model
Title Design
Why aren't we mainstream?
Branching is expensive
Non-gamers won't play
Model as platform and scalability
User's experience
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